For all the beauty and depth in the world, it was bought at the cost of devastatingly high hardware demands (which caused even high end machines to struggle). Where it innovated in terms of class being tied to the weapon or tool in your hand, it confused by having separate job and character levels, and a chaotic paper doll character sheet. 1.0, as we now colloquially call it, for as forward-looking as it was, was steeped in ideas of what MMOs were, and not the shape they had been taking on. For every bit that it was beautiful and weird, it was also a frustrating mess. And in order to talk about Endwalker, we need to go back to where it all started.įinal Fantasy XIV launched on Sept. It’s been a weird fucking journey, Final Fantasy XIV’s been on. I’ve been here since the beginning, since the game was ended once already in the cataclysmic collision of a giant red, god-bearing, artificial moon, and a knock-off elven Tellah summoning a bunch of gods with an entire continent’s prayers until he became a god himself in a massive blast of magical energy and turned into Phoenix. job,” I was coasting into Endwalker on fumes with the taste of a bad gas station burrito in my mouth. Between the fans who refused to acknowledge fair criticisms of the game, and the outright haters who mistakenly believed I was ever in their camp, and having to explain myself to the non-MMO normies who couldn’t understand why anyone would “take on a second, third, forth, etc. Going into Endwalker, I wasn’t sure I even liked Final Fantasy XIV, that maybe I was completely burnt out on MMOs, and that I never actually imprinted on this one.
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